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This Territory has 8 Hit points and 2 armor It gives all champions +1 armor
Left Relic
This Relic has 8 Hit points and 1 armor It gains a Relic Counter every turn It has the ability to trade Counters to deal damage
Middle Territory
This Territory has 8 Hit points and 2 armor It gives all champions +1 attack power
Right Relic
This Relic has 8 Hit points and 2 armor Once a turn, if you cast a spell, you get to draw a card
Right Territory
This Territory has 10 Hit points and 2 armor It gives all champions the ability to defend against attacks to your right relic and gives them +2 armor while doing so
This champion buffs champs
This champion is a stack stick
This champion buffs 1 champ
This champion gains armor
This champion has splash damage
This champion defends relics
Here on the left side we have 1 champion because they require all 5 food the territory can provide.
There can only be 1 of this champion in your deck because they are epic.
In the center we have up to 3 champions, which is the maximum amount a single territory can have.
These champions cannot move because the territories next to them are at full capacity.
On the right side, we have a champion with range that can attack the opposite right side territory OR middle territory.